It was my task to visualise 2-dimensional drawings into 3D, explorable models that could be rendered to show the effect the building project would have on the surrounding area at any time of the day.
Showing posts with label CAD Visualization. Show all posts
Showing posts with label CAD Visualization. Show all posts
Wednesday, 7 September 2016
CAD - Visualisation - Architectural Imagery
The following are images used within a building proposal to achieve planning permission.
It was my task to visualise 2-dimensional drawings into 3D, explorable models that could be rendered to show the effect the building project would have on the surrounding area at any time of the day.
It was my task to visualise 2-dimensional drawings into 3D, explorable models that could be rendered to show the effect the building project would have on the surrounding area at any time of the day.Tuesday, 10 May 2016
3D Visualisation - Immersive production
Continuing in my experiments with 3D CAD to show designs for performance art visuals. Here are images depicting an immersive production in which the audience are invited to come and sit within a military tent to be joined by a group of intimidating looking guardsmen from an unnamed totalitarian regime,
Thursday, 5 May 2016
Experimenting with presenting Epic on the small stage (Part two)
Continuing on from the previous post, this is an experiment into portraying the unfolding story of a large scale battle using strategically lit vignettes to allow 8 actors to portray a vast conflict.
Wednesday, 4 May 2016
Experimenting with presenting Epic on the small stage (Part one)
Using lighting, I am attempting to show a battle between two vast medieval armies using just 8 actors!
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
Lighting from the front in a very tight square and the same, perhaps softer from the sides to keep a naturalistic light with a sense of depth.
I would like to see how this could be used across a stage space in a series of vignettes with effective sound, to tell the story of how a battle panned out.
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
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| View from front up close |
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| View from front several rows back |
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| Viewed from the side, a couple of rows back |
Monday, 2 May 2016
Saturday, 30 April 2016
Thursday, 3 March 2016
3D Performance Space - Walkthrough
Today I started trying out a design I have for Checkhov's On the High Road
Tuesday, 1 March 2016
Model box in 3D Studio Max
Today I am going to create a model box in 3DStudio Max.
Starting with the stage and auditorium floor.
Adding the optional proscenium arch and surrounding stage walls.
Adding optional auditorium walls and cieling.
Putting in some example wide beam profile lights
Starting with the stage and auditorium floor.
Adding the optional proscenium arch and surrounding stage walls.
Adding optional auditorium walls and cieling.
And with some objects to scale
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