White card model, created in 3DSMAX using concept art from Ian McQue:
Showing posts with label theatre design. Show all posts
Showing posts with label theatre design. Show all posts
Sunday, 4 September 2016
Friday, 13 May 2016
Youtube VR testing part 1
Simply open these videos into full screen on your mobile and move your phone around to interact!
If you are viewing on a computer, there will be an interface telling showing you how to interact with your mouse.
Having difficulty viewing the video? click here
Tuesday, 10 May 2016
3D Visualisation - Immersive production
Continuing in my experiments with 3D CAD to show designs for performance art visuals. Here are images depicting an immersive production in which the audience are invited to come and sit within a military tent to be joined by a group of intimidating looking guardsmen from an unnamed totalitarian regime,
Thursday, 5 May 2016
Experimenting with presenting Epic on the small stage (Part two)
Continuing on from the previous post, this is an experiment into portraying the unfolding story of a large scale battle using strategically lit vignettes to allow 8 actors to portray a vast conflict.
Wednesday, 4 May 2016
Experimenting with presenting Epic on the small stage (Part one)
Using lighting, I am attempting to show a battle between two vast medieval armies using just 8 actors!
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
Lighting from the front in a very tight square and the same, perhaps softer from the sides to keep a naturalistic light with a sense of depth.
I would like to see how this could be used across a stage space in a series of vignettes with effective sound, to tell the story of how a battle panned out.
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
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| View from front up close |
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| View from front several rows back |
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| Viewed from the side, a couple of rows back |
Thursday, 3 March 2016
3D Performance Space - Walkthrough
Today I started trying out a design I have for Checkhov's On the High Road
Tuesday, 1 March 2016
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