Continuing on from the previous post, this is an experiment into portraying the unfolding story of a large scale battle using strategically lit vignettes to allow 8 actors to portray a vast conflict.
Showing posts with label Stage battle. Show all posts
Showing posts with label Stage battle. Show all posts
Thursday, 5 May 2016
Wednesday, 4 May 2016
Experimenting with presenting Epic on the small stage (Part one)
Using lighting, I am attempting to show a battle between two vast medieval armies using just 8 actors!
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
Lighting from the front in a very tight square and the same, perhaps softer from the sides to keep a naturalistic light with a sense of depth.
I would like to see how this could be used across a stage space in a series of vignettes with effective sound, to tell the story of how a battle panned out.
I have always found that when battles are presented onstage, because there simply cannot be the amount of extras needed, the whole thing ends up usually looking like a bar brawl punch up!
I think, if you were to use effective sound and very narrowly cropped lighting, much like if you were lighting a puppet and avoiding lighting the puppeteer, you could train your actors to be in the correct place at the correct time to have the effect of a crowded battle field.
![]() |
| View from front up close |
![]() |
| View from front several rows back |
![]() |
| Viewed from the side, a couple of rows back |
Subscribe to:
Posts (Atom)







